TODO
A less organized but far more maintainable list of things being tracked as discrete elements to complete, design, refine or fix.
Features
- Quest System
- Damage:
- Damage Types+Resist (on hold)
- Zone activity: Relics
- Lootcan on proximity w/ loot table
- Zone atmosphere +/- effects
- Weather:overcast, cloudy, sunny/clear (could effect vision range)
- Day/night cycle: (could effect vision range)
- Deployable Items: Unit-creating consumable items activated from cargo to current location
- Effect emitters (on hold): deployables that apply effect to all surrounding units
- General Info View:
- Links to wiki/help/external links
- Player Profile page
- Attribute summary/bonuses: (skills, or other player-affecting attrs)
- Contacts
- Account management
- (on hold single player per account) Manage Player(s), create, select/login, delete/archive
- Manage account
- Close/archive account
- Player management:
- Block (mail, chat)
- UI Enhancements:
- Controllable Dockview tab layout
- Settings to control what tabs show in what columns
- Controllable Dockview tab layout
- Facilities:
- Skill to increase max running jobs
Refinements
- Market
- Provide greater detail row
- Sortable controls
- Player transaction log, record tax, fees in detail json
- Render key/values of detail in ui
- Item management (in dock):
- Split stack/quantity
- Full-pass Chassis/Module pre-alpha design and balance:
- Define first full set of required modules and chassis w/ numbers in balance
- Full-pass pre-alpha indy params balance
- Raw resource spawn rates, scarcity
- Consumption rates per product
- Facility inefficiency and tax
- Beam rendering refinements
- Account for center-of-mass (not origin of unit) as render src and target
- Flag or timed effects need time indicator
Bugs
- Fix: Load/unload ammo doesn't respect cargo size limits
- Ammo issues:
- enhance: allow loading of different ammo if compatible, unload existing, reset type if present
Development activity chart
This chart is a simple histogram of lines changes over time. It probably has little meaning outside of being ripe for Stonks memes.
In general I hope it demonstrates a consistency of development work. Over time more work will not be in code contributions so this graph will be less indicative of time spent.